Developer Guide Sections

Operator Menu

Attract Mode

Gameplay Intros

Coin Op

High Scores

Technical Requirements

Other Considerations

IDLE Press
Dev Guide

audience: Game Developers

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IDLE Press Arcade Developer Documentation

The following documentation is provided as a guide for Game Developers to modify their game code to properly function within an arcade environment.

Developers may also want to refer to the OS installation, Kiosk Setup and Utilities documentation for more information on how to setup a local testing environment.

Operator Menu

The Operator Menu provides a UI for controlling game settings. Since this is an arcade game, the user doesn’t have access to the settings menu. The arcade operator can access the Operator Menu by pressing a non-user-accessible button located inside the cabinet. Settings should persist between boots, including hard-reboots.


Price Settings

Number of coins/pulses required to play

  • Free Play (default)

  • $.25/1 credit

  • $.50/1 credit

  • $.75/1 credit

  • $1/1 credit

  • $1.25/1 credit

  • $1.50/1 credit

  • $1.75/1 credit

  • $2/1 credit

  • $.50/ 3 credits

  • $1/ 3 credits

  • $2/ 3 credits


Lives and Awards

Number of Lives

  • per credit

  • Alternatively, length of time of play

Free Game Award

  • Choice of outcome that awards a free credit, i.e.

    • getting a high score

    • ‘match’ random award upon death

    • beating the game


Audio Settings

Master Volume should be adjusted on the amp in cabinet. Attract Mode Audio: On/Off is required, others are optional

  • Attract Mode Audio: On/Off

  • Gameplay Audio: On/Off

  • Music Attenuation: 0-10 (0 is default)

  • Voice Attenuation: 0-10 (0 is default)

  • SFX Attenuation: 0-10 (0 is default)


Audits

Various analytics -Total Plays is required, others are optional

  • Quarters Counted per Period

    • This counter is resettable

  • Quarters Counted All Time

    • This counter is not resettable

  • Total Plays per Period

    • Resettable

  • Total Plays All Time

    • Not resettable

  • Free Games Awarded, if Applicable

  • Average Length of Play?

    • This and any further options are at the game devs discretion.


Difficulty Settings

At developers discretion, if applicable


Resets

  • Clear Credits

  • Reset High Scores

  • Reset Audit Counters

  • Reset settings to default


Additional Settings

Additional settings specific to game or context. To be discussed between IDLE Press and game developer.